![]() ![]() These effects are reflected in the blueprint stats without explicit notation. Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use.Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills.Other explicit but perhaps less obvious factors include: Weapon Skills such as ( Pistols, Assault Rifles, Sniper Rifles, Shotguns)Ĭhanges to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item.Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.).Weapon mods (spare clips, scopes, barrels, etc.). ![]() Weapons stats can be affected by a number of factors. ![]()
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